Web 2.0 in Music Class?!
http://businesstoolreviews.com/web-logos
What is Web 2.0?
The term Web 2.0 is used to describe web applications that have a capacity for harnessing collective intelligence.
What?
It describes the use of common data by multiple applications and the rapid release of and never fully developed applications and lightweight programming - all of which produce rich user experiences.
Wait... What?
It's more of a philosophy, less of a technology. Think about amazon.com's user reviews. Think of wikipedia. YouTube. Craigslist. yelp. Each one of these websites seeks to maximize the collective intelligence of the participants.
Okay... but what does this have to do with education?
What makes Web 2.0 so special, and what differentiates it from Web 1.0, is that it utilizes individual and group contributions to create value.
They grow in value as they are used.
If you were the most organized and tech-savvy teacher ten years ago, think about how you might have kept up with the teaching websites used during instruction. Probably with a long list of bookmarks with the sites organized into folders by units. What if a colleague asked you for some online resources on a specific topic, how would you share them? Go through the list and copy and paste them into an email, maybe? That's so Web 1.0! How would you keep up with these online teaching websites now? First of all, we refer to these websites as resources now. This is because Web 1.0 webpages were stagnant, typically not updated often and had one web host. Now, online resources have the Web 2.0 benefit of social networking, interactivity, collaborative learning, etc. Many teachers organize these online resources using tools like Google Drive ans Dropbox. These are great cloud storage tools that make sharing between devices and users easy. Other may use a tool like Pinterest, which allows you to share your resources to the world, tagging the link by description, making it searchable. These kinds of wikis make group collaboration possible by allowing the user to gain insight from others by annotations and evaluations. Tags allow for aggregation and produce multiple ways to value and sort information.
I get what you're saying, but I'm not convinced...
Well, the 2008 British Educational Technology Communications Agency reported from the UK that using Web 2.0 tools in an educational setting:
- offers new opportunities for learners to take more control of their learning and access their own customized information, resources, tools, and services.
- encourages a wider range of expressive capability
- facilitates more collaborative ways of working, community creation, dialogue, and knowledge sharing
- furnishes a setting for learner achievements to attract an authentic audience
These statements directly relate to constructivist learning philosophies and pedagogies, such as:
- authentic task and audience
- multiple perspectives
- collaboration
- production of artifacts
But I teach ELEMENTARY MUSIC...
Me too! And I plan on using Web 2.0 tools to make music instruction more relevant in the lives of my older students. A school-based social networking site will help me provide interesting tidbits and post links to resources that might interest my students should they want to learn more about something we have learned in class. It will also provide an efficient way for me to receive feedback from the students.
Some teachers have students record their listening reflections in music journals that are kept in the classroom. Imagine if you utilized a blogging platform where the students would not only record their reflections, but also be required to respectively comment on the reflections of their peers.
I'm a big believer of video recording and sharing the recordings with my students regularly so they have a true sense of their progress. Imagine how motivating it would be if these videos were posted and comments for improvement were encouraged by the students.
These are just a few examples of ways for students to take responsibility and own their own learning by sharing and collaborating. Which is so 2.0!
Rich Media in Education
What makes rich media so rich?
Rich media refers to instructional programs that incorporate high end media such as video, animation, and audio. It benefits the learners only to the extent that it supports the learning process.Check this out:
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Pretty awesome for a commercial, right? Not so awesome for a textbook...
In order to know how to choose the correct media for instruction, we need to know that it supports the learning process. In order to know whether or not the media supports the learning process, we need to understand how learning works.
Learning...
must accommodate limited working memory known as the cognitive load.
Prior knowledge is an important link for new information to move from working memory to long term memory storage. When this process takes place, it lightens the cognitive load.
happens by perceiving media through two different channels: visual and auditory.
Each of these channels has their own cognitive load limit.
happens when we convert content to new knowledge.
By selecting, organizing, and integrating new information into what we already know.
Things I will keep in mind when choosing rich media for instruction:
Visuals improve learning by offering the brain two opportunities to build meaning.
Visuals are better explained by audio narration than on screen text because they are processed by two separate channels.
Learning is not effective if there is extraneous processing.
Don't over do it. Keep it simple and make sure all media correlates to a specific learning goal. Simple line graphics are more effective than 3D images. Still frames are the same or more effective than animations. Animations are more effective than video, but are only effective when the information involves a physical procedure, the learner can control the pace of the presentation, and cuing such as arrows, coloring, etc. takes place.
Novices benefit most from visuals.
This makes it a great way to aid ELL learners in constructing meaning. Keep in mind, though, that if an expert level of knowledge is already built, rich media actually decreases performance.
Games and Learning
http://rhetoricofgaming.wordpress.com/2011/11/02/edutainment-or-educational-gaming/
Musical skills are often taught through games in the music classroom, although these games are rarely digital. As a music teacher, it is important to remember that just because my students are playing a game, that does not mean they are "at play." To be "at play" the students must be wholly absorbed and feel free to take risks. Reading about learning through digital gaming provided some insight on how to make classroom music games for enriching.
Below, I have listed characteristics of effective learning and how it relates to games. I have bolded areas I have found music games to be lacking.
Learning is at its best when it is active, goal-oriented, contextualized, and interesting.
Instructional environments should thus be interactive, provide ongoing feedback, grab and sustain attention, and have appropriate and adaptive levels of challenge.
An educational game must have:
- conflict/challenge
- particular goals/outcomes to achieve
- rules of engagement
- continuous feedback
- interaction within the environment
- compelling story line